![]() The law can only deal with words and actions (unless a mind-reader is invented, and I'm prety glad it hasn't been) but that doesn't mean we can't do more ourselves. If you are consistent, you are most likely to find such thoughts return less frequently too. To be exact: That such a thought enters your mind is neither something you can control nor something you are responsible for, but what you do with it - agree or disagree with the thought that enters your mind, dwell on it or dismiss it - that's conscious and your job. If you spend a lot of time dwelling on how you hate someone and how you'd like to hurt them, you're more likely to do it than if every time those thoughts crop up, you say to yourself "ok, that's wrong. Those are separate categories, but one thing can lead to another. I think we're responsible for three things: ![]() I'd personally say we can and should not make a law on thoughtcrime, but it's every individual's responsibility what thoughts they actively dwell on and which ones they suppress. In case you thought that sort of game could only exist in Japan, anyone remember GTA:Hot Coffee? (Don't Google it. This is why the dirtiest stuff always goes straight to DVD - for reference, compare Full Metal Panic season 1 (televised) with Full Metal Panic: Second Raid (DVD only, and boy did it change). The most immediately recognizable is that, by law, private parts are always mosaic'ed out on anything that appears on TV, regardless of the time of day. I forgot to mention.yes, there are censorship laws in Japan for animation. (To tell the truth, we've already been talking about it for 's just that the usual discussion has been about violence, and outlets for pure violence are a little more culturally accepted in America, and therefore more common.) I just think there is indeed a blurred line that needs to be taken into consideration. That said, I think rape games definitely cross my personal line of morals, and I'd never desire to play one. The questions are A.) does this type of media actually suppress similar real-life crimes, B.) do we want to try to prevent crimes or rely on holding the potential criminals responsible for their behavior, and C.) at what point does a "thought crime" become a real crime?. The idea is that these men may hide their darker thoughts completely, and in extreme cases, some of them end up molesting children. One western example would be men in the priesthood. It's sort of a Forbidden Fruit thing.Īs for rape games, here's another devil's advocate: many people who enjoy these games claim that holding in these tendencies leads to quiet, private obsessions that may cause them to eventually unleash their urges in the worst of ways. ![]() There are a number of reasons as to why fetishes for young girls are common (and more accepted) in Japan, but that doesn't necessarily mean it's legal. They have a younger age of consent in Japan, I think, but only slightly. As far as I know, in Japan anything that does not involve real people (drawings, animations, games, videos) is allowed the understanding being that you're not actually hurting anyone. RapeLay has not been rated by our users yet.There are immense cultural differences between Europe, the US and Japan. RapeLay runs on the following operating systems: Android/iOS/Windows/Mac. It was initially added to our database on. The latest version of RapeLay is currently unknown. It was checked for updates 31 times by the users of our client application UpdateStar during the last month. The player takes the role of a rapist who stalks a family consisting of three young women, raping them repeatedly until their will breaks and they become his slaves. Using 'Completed' prefix is similar and more complete, however, they are popular games for a reason so there is a higher chance that someone looking to play their first games would like them. RapeLay is a Shareware software in the category Games & Entertainment developed by Chrome Illusioner. RapeLay is a 3D rape simulator by Illusion Soft, makers of the Artificial Girl series. one could simply link them to the popular games. However, given male sexual violence is endemic to all societies and countries around the world then challenging men’s perceived right and entitlement to use women and girls as ‘sexualised entertainment’ is something which goes right to the heart of belief in men’s innate right to treat and perceive women and girls as sexualised dehumanised beings. Remember desensitisation is the first step towards dehumanisation and various genocides were allowed to happen because the perpetrators viewed their victims as dehumanised objects. If experienced feminist researchers and activists are deeply negatively affected just by watching these images, what effect does this have on those male players who play this game. Rapelay, a violent misogynistic game which reinforces dominant myths concerning women’s and girls’ sexualities.
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